![]() As I said, I’m still undecided on this one. On the other hand, I can also understand the point that it’s fun to see your submarine moving around and it’s easier to see enemy subs. It would place you in the center of all the action. I think it would make the exploration much more exciting since you’d experience it like you are actually underwater in a sub. Personally I’d be interested in making it first person view. Then there are of course other game mechanics differences too. On the other hand, first person view puts you more in the game world and it’s more immersive. Should the game continue to be in 3rd person view or would a 1st person view be more immersive? Third person view has the advantage that you see the character or vehicle you are controlling and have a better sense of what goes on around you. This is actually something that came up during the development of DT 2 especially but I’m still undecided so I’ll put it out here. I have given the whole idea a bit more thought and there’s one pretty big detail I have been thinking about. I also feel that an underwater environment is very well suited to a sense of the unknown, mystery and exploration. You could see farther away in DT1, that is true, but I didn’t at the time feel DT2 was murky… But yea, I guess when compared to DT1 it was quite a bit shorter distance you could see.Įxploration is definitely something I’d want to focus on and it is an aspect of gameplay I like myself. I’m a bit surprised to hear that DT2 had a very murky water feel to it with very limited sight. The DT2 gameplay was indeed very linear and your comments about the open levels in DT1 makes a lot of sense. Definitely something to keep in mind for a DT3. The idea was to add more realism to the underwater feel but now that I think about it, it was often times just in the way. But, hopefully there’s something of value among it all. Whereas DT2 is about survival (kill the masses of baddies to get to the end), DT1 was also very much about being master of the terrain.Īs I say, unorganised thoughts, and bit of a ramble, I’m afraid. DT2 is, to me at least, more of a platform-type game your route through the game is predetermined by narrow channels of set paths, and they narrow down how you interact with the game. I’d also want the exploration and ‘treasure hunting’ to be a big part of it, perhaps in a more varied but still primarily open landscape, and with hidden underwater chambers/caves. If there were to be a DT3, I’d want it to be based on the gameplay of DT1. In fact, there was quite a bit about how the craft performed that I didn’t like when compared to the smooth, graceful and responsive sub of DT1. As I recall, that was sluggish, especially when in confined areas, which much of the game is, of course. I’ve not played DT2 for a good while, but something that’s just come to mind is the manoeuvrability of your own craft. The ‘easter eggs’ were fun to find, although I’ve no idea whether I’ve discovered anything like all or even close to all of what could be found. And the tangling seaweed was really annoying it inhibited rather than enhanced play – and there was so much of it! That would have been fine as an occasional obstacle, but it seemed that you could hardly see what you were doing – you could hardly see the game therefore – level after level. One factor is that we play with our eyes – and much of the DT2 terrain was obscured by murky waters and thus very limited vision. Whilst DT2 was/is an undoubtedly faster and more frenetic game to play, it wasn’t nearly as enjoyable for me. The map/position locator in DT1 was sorely missed in DT2. Likewise, searching the wide open seabed for weaponry and small groups of enemies (and remembering next time where those far-off locations were) was an integral part of the enjoyment. DT2 lacked this as it’s much more linear. ![]() Therefore, every game could be different. Being able to approach alien bases from whichever angle you wanted, or deciding in which order to attack them – and how – allowed you to strategise the way you played the game. Some unorganised thoughts… For me, one of the great joys of DT was the ability to roam the underwater landscape as you desired. The company contacts the FBI's intellectual crime division, accusing Take-Two Interactive of having sold illegal copies of Bugdom, under the Global Star label, since January 2002.Hi Ken.
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